Implementation Overview
The ListenAndServe
function is part of Go’s standard library in the net/http
package. Its primary purpose is to start an HTTP server that listens on a specified address and handles incoming requests.
func ListenAndServe(addr string, handler Handler) error {
server := &Server{Addr: addr, Handler: handler}
return server.ListenAndServe()
}
This function creates a Server
instance and calls its ListenAndServe
method.
Detailed Implementation
The core logic is in the Server.ListenAndServe
and Server.Serve
methods:
func (srv *Server) ListenAndServe() error {
if srv.shuttingDown() {
return ErrServerClosed
}
addr := srv.Addr
if addr == "" {
addr = ":http"
}
ln, err := net.Listen("tcp", addr)
if err != nil {
return err
}
return srv.Serve(ln)
}
func (srv *Server) Serve(l net.Listener) error {
// ... (initialization code omitted)
for {
rw, e := l.Accept()
if e != nil {
// ... (error handling omitted)
}
c := srv.newConn(rw)
go c.serve(connCtx)
}
}
Goroutine Usage
Main Goroutine:
- The
ListenAndServe
function runs in the calling goroutine (often the main goroutine). - It enters an infinite loop in
Serve
, continuously accepting new connections.
- The
Per-Connection Goroutines:
- For each accepted connection, a new goroutine is spawned (
go c.serve(connCtx)
). - This allows concurrent handling of multiple client connections.
- For each accepted connection, a new goroutine is spawned (
No Separate Listener Goroutine:
- Unlike some server implementations,
ListenAndServe
doesn’t create a dedicated goroutine for listening. - The listening and accepting of connections occur in the same goroutine that called
ListenAndServe
.
- Unlike some server implementations,
Waiting Behavior
Blocking Nature:
ListenAndServe
is a blocking call. It doesn’t return until the server is closed or encounters an unrecoverable error.- The main loop in
Serve
continuously waits for new connections vial.Accept()
.
Efficient Waiting:
- While waiting for connections, the goroutine is in a “sleep” state, not consuming CPU cycles.
- Go’s runtime uses efficient I/O polling mechanisms (like epoll or kqueue) under the hood.
Error Handling and Shutdown:
- The loop breaks and the function returns if
Accept()
returns a non-temporary error or if the server is shutting down.
- The loop breaks and the function returns if
Resource Consumption
CPU Usage:
- Minimal when waiting for connections, as the goroutine is mostly idle.
Memory Usage:
- Low and constant for the main goroutine.
- Additional memory is used for each client connection goroutine.
File Descriptors:
- One for the listening socket, plus one for each active client connection.
Scalability and Performance
- This design scales well, handling many concurrent connections efficiently.
- The single listening goroutine doesn’t become a bottleneck, as accepting connections is typically very fast.
- The per-connection goroutine model allows for high concurrency in request handling.
Conclusion
Go’s http.ListenAndServe
implementation provides an efficient and scalable approach to running an HTTP server:
- It uses goroutines effectively for concurrent connection handling.
- The main goroutine blocks efficiently, waiting for new connections without consuming significant resources.
- This design allows for simple usage in Go programs while providing robust performance for handling HTTP requests.