1. Strings
Strings in Go are immutable sequences of bytes, typically used to represent UTF-8 encoded text.
Structure
type stringStruct struct {
    str unsafe.Pointer
    len int
}
Memory Layout
stringStruct
+----------------+
| str (uintptr)  | ---> [byte array]
| len (int)      |
+----------------+
Detailed Implementation
Creation
- When a string literal is used, the compiler allocates the bytes in read-only memory.
 - Runtime string creation (e.g., string concatenation) allocates new memory and copies bytes.
 
Operations
- Substring: Creates a new 
stringStructpointing to the same byte array, with adjustedstrandlen. - Concatenation: Allocates a new byte array and copies contents from both strings.
 - Comparison: Compares bytes lexicographically.
 
Runtime Behavior
- Immutability: String contents cannot be changed after creation. This allows for safe concurrent access and efficient substring operations.
 - UTF-8: Go source code is UTF-8, and string literals are interpreted as UTF-8. However, a string can contain arbitrary bytes.
 - Conversion: Converting between strings and byte slices involves copying data.
 
2. Slices
Slices provide a flexible, dynamic array-like interface.
Structure
type slice struct {
    array unsafe.Pointer
    len   int
    cap   int
}
Memory Layout
slice
+-------------------+
| array (uintptr)   | ---> [underlying array]
| len   (int)       |
| cap   (int)       |
+-------------------+
Detailed Implementation
Creation
- make: Allocates a new array and sets up the slice structure.
 - Literal: Compiler creates an array and sets up the slice structure.
 - Slicing existing array/slice: Creates a new slice header pointing to the same array.
 
Growth Algorithm
When appending to a slice that exceeds its capacity:
- If capacity < 1024, double the capacity.
 - If capacity ≥ 1024, grow by 25%.
 - Round up to the next size class (for better memory allocation).
 
Append Operation
- Check if there’s enough capacity.
 - If not, grow the slice (allocate new array, copy data).
 - Copy new elements to the end of the slice.
 - Update len (and possibly cap and array pointer).
 
Runtime Behavior
- Bounds Checking: Go performs runtime bounds checking for all slice accesses.
 - Copy: Uses optimized memory copy functions (potentially using SIMD instructions).
 - GC Interaction: The garbage collector considers the entire capacity of a slice, not just its length.
 
3. Maps
Maps in Go are implemented as hash tables with separate chaining for collision resolution.
Structure
type hmap struct {
    count     int
    flags     uint8
    B         uint8
    noverflow uint16
    hash0     uint32
    buckets   unsafe.Pointer
    oldbuckets unsafe.Pointer
    nevacuate  uintptr
    extra *mapextra
}
type bmap struct {
    tophash [8]uint8
    // followed by keys
    // followed by values
    // followed by an overflow pointer
}
Memory Layout
hmap
+-------------------+
| count             |
| flags             |
| B                 |
| noverflow         |
| hash0             |
| buckets    -------|---> [array of 2^B pointers to bmap]
| oldbuckets        |
| nevacuate         |
| extra             |
+-------------------+
bmap (bucket)
+------------------+
| tophash [8]uint8 |
+------------------+
| keys   [8]KeyType|
+------------------+
| values [8]ValType|
+------------------+
| overflow *bmap   |
+------------------+
Detailed Implementation
Hashing
- Each key type has a specific hash function.
 - The hash is seeded with 
hash0to prevent collision attacks. - Lower 
Bbits of the hash are used to select the bucket. - Upper 8 bits are stored in 
tophashfor quick comparisons. 
Lookup
- Compute the hash of the key.
 - Use lower bits to find the bucket.
 - Search the bucket (and overflow buckets) for matching 
tophashand key. 
Insertion
- Find the appropriate bucket.
 - If the bucket is full, allocate an overflow bucket.
 - Insert the key-value pair and update 
count. 
Deletion
- Find the key-value pair.
 - Zero out the 
tophash, key, and value. - Update 
countduring the next map growth. 
Growth
- Triggered when load factor > 6.5 or too many overflow buckets.
 - Allocate a new bucket array with 2^(B+1) buckets.
 - Gradually move items from old buckets to new ones during subsequent operations.
 
Runtime Behavior
- Concurrency: Maps are not safe for concurrent read/write access.
 - Iteration: Map iteration order is randomized.
 - Load Factor: Maintained around 6.5 items per bucket for performance.
 
4. Channels
Channels provide a way for goroutines to communicate and synchronize.
Structure
type hchan struct {
    qcount   uint
    dataqsiz uint
    buf      unsafe.Pointer
    elemsize uint16
    closed   uint32
    elemtype *_type
    sendx    uint
    recvx    uint
    recvq    waitq
    sendq    waitq
    lock     mutex
}
Memory Layout
hchan
+-------------------+
| qcount            |
| dataqsiz          |
| buf         ------|---> [circular buffer]
| elemsize          |
| closed            |
| elemtype          |
| sendx             |
| recvx             |
| recvq       ------|---> [waiting receivers]
| sendq       ------|---> [waiting senders]
| lock              |
+-------------------+
Detailed Implementation
Creation
- Allocate 
hchanstruct. - For buffered channels, allocate buffer.
 
Send Operation
- Lock the channel.
 - If channel is closed, panic.
 - If receiver is waiting, transfer data directly.
 - Else if buffer not full, copy data to buffer.
 - Else park the goroutine in 
sendq. - Unlock the channel.
 
Receive Operation
- Lock the channel.
 - If channel is empty and closed, return zero value.
 - If sender is waiting, receive directly or from buffer.
 - Else if data in buffer, receive from buffer.
 - Else park the goroutine in 
recvq. - Unlock the channel.
 
Close Operation
- Lock the channel.
 - Set 
closedto 1. - Release all waiting goroutines.
 - Unlock the channel.
 
Runtime Behavior
- Blocking: Channel operations may cause goroutine scheduling.
 - Fairness: Generally FIFO, but not guaranteed.
 - Select: Uses special cases for efficiency (e.g., 2-case select).
 
5. Interfaces
Interfaces in Go provide a way to specify behavior of types.
Structure
type iface struct {
    tab  *itab
    data unsafe.Pointer
}
type itab struct {
    inter *interfacetype
    _type *_type
    hash  uint32
    _     [4]byte
    fun   [1]uintptr
}
Memory Layout
iface
+----------------+
| tab  *itab     | ---> itab
| data unsafe.Ptr| ---> concrete data
+----------------+
itab
+------------------+
| inter            |
| _type            |
| hash             |
| _                |
| fun [1]uintptr   | ---> [method table]
+------------------+
Detailed Implementation
Interface Assignment
- Check if type implements interface.
 - Create or retrieve 
itab. - Set up 
ifacewithitaband pointer to data. 
Method Call
- Access function pointer from 
itab.fun. - Call function with 
dataas receiver. 
Type Assertions
- Check 
_typeinitab. - If match, return 
data; else panic or return false. 
Runtime Behavior
- Dynamic Dispatch: Method calls use indirect function calls.
 - Type Switch: Optimized for common cases.
 - Empty Interface: Special fast-path for 
interface{}.